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Wonmin Jo

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Observant, Detail-oriented, Disciplined 

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Hello there! I'm Wonmin Jo, a detail-oriented 3D artist passionate about creating anatomically accurate and visually stunning 3D models that match the concept. I approach each modeling and texturing task with detail and precision to breathe life into digital creations. I've created 3d garments, and characters based on concept art. I'm eager to continue collaborating with other artists on projects.

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Wonmin_Jo_Resume.doc

I like to be invested in matching the visual look of 3D models to the impression of the concept and feeling of the story. Making characters that can resonate with the audience deliver the intended message and move our hearts on screen is a rewarding experience. Whether a film or a game, it takes us to an alternate universe and allows us to find comfort and joy. Growing up away from my parents, I found comfort in watching animation and films. 

I studied in India from the age of 9 to 11. I went to an international boarding school called Riverdale International School to study in English. I learned to embrace diverse cultures from a young age and can adapt to changes quickly. 

Art has been a part of my life for a long time. Learning it professionally started when I was 14, I wanted to create a fanart of my favorite band and had a chance to give it to them, they told me to keep pursuing art. It was a huge encouragement. I have a background in traditional drawing using pencil, charcoal, and watercolor.

Going to the Academy of Art University broadened my art abilities, and there, I found my passion. By trying different mediums of art, such as drawing, sculpting, stop-motion, film, 2D animation, and 3D animation, I found what I'm good at and enjoy the most.

In my first animation class, ANM 180 Introduction to Animation Principles, I had Instructor Bonita DeCarlo who was the head of the puppet department of The Nightmare Before Christmas, she taught me the joy of puppet making in stop motion form. I enjoyed the process of creating a stunning character and giving it a story. ( https://www.youtube.com/watch?v=08lcSe9hUoc )

During COVID-19, I was taking classes remote from South Korea and took more 3d classes. I took Organic and hard-surface modeling classes and it was similar to stop-motion puppet-making. I thoroughly enjoyed the process and was good at sculpting 3D characters. That's when I found my focus. I returned to the US in 2022 I took more gesture drawing and sculpture classes like Figure Modeling and Ecorche to strengthen my foundation skills. My anatomy skill is yet to be perfect, but it is something I keep studying and find fascinating. In my latest finished project 'Ashitaka'( which won the Spring Award 2024 for the Realistic Organing Modeling category) I sculpted the body basemesh from scratch. I will keep pushing myself to be skilled and an expert in creating digital puppets that can resonate with us.

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