top of page
KakaoTalk_20241205_200030969_07.jpg

Wonmin Jo

KakaoTalk_20241203_142424035.jpg
3692530_edited.png
KakaoTalk_20241205_200030969_03.jpg

Observant, Detail-oriented, Disciplined 

Hello there! I'm Wonmin Jo, a detail-oriented 3D artist passionate about creating anatomically accurate and visually stunning 3D models that match the concept. I approach each modeling and texturing task with detail and precision to breathe life into digital creations. I've created 3d garments, and characters based on concept art. I'm eager to continue collaborating with other artists on projects.

Autodesk-Maya-Icon.png
zbrush_.png
Adobe_Photoshop_CC_icon.png
subs.png
After-Effects-Logo.png
nuke-icon-png-0.png
MD11-Icon.png

Wonmin_Jo_Resume.doc

KakaoTalk_20241205_200030969_01.jpg

Creating Resonance

I believe that the true power of a 3D character lies in the harmony between its visual design and the emotional depth of the story it inhabits. Personally, character modeling is about more than just technical precision; it is about creating "digital puppets" that resonate with the audience, deliver a message, and move hearts on screen. Whether in film or games, I aim to build the alternate universes that provide others with the same comfort and joy I found in animation while growing up.

Global Perspective

My creative path has been shaped by a diverse, international background. Living and studying at an international boarding school in India from a young age taught me to embrace diverse cultures and adapt quickly to change, traits that I carry into every collaborative studio environment.

Art has been my constant companion since childhood. With a foundation in traditional pencil, charcoal, and watercolor, I continued studying at the Academy of Art University to broaden my abilities. By exploring mediums like drawing, sculpting, stop-motion, and 3D animation, I could find the niche where my skills and passions truly aligned.

From Physical to Digital

The turning point in my education came during an introductory animation principles class. In the process of puppet making for stop-motion, I became fascinated with the idea of building a character from the ground up and giving it a physical presence and a story.

When transitioning to remote learning during COVID-19, I realized that organic and hard-surface 3D modeling were the digital evolution of that puppet-making process. To strengthen my foundation, I focused in gesture drawing and advanced sculpture classes like Figure Modeling and Ecorche. This dedication to anatomy culminated in my project 'Ashitaka,' which won the Spring Show 2024 Award for Realistic Organic Modeling. I am constantly pushing myself to bridge the gap between technical expertise and emotional storytelling, one sculpt at a time.

KakaoTalk_20241205_200030969_04.jpg
bottom of page